Userprofil von ModHamster
Member since 3 / 2015


ModHamster
Punkte: 35
Schlepper Versenker
Rank: n/a
Vorname: keine Angabe Alter & Geschlecht: keine Angabe Wohnort: keine Angabe Hobbys: keine Angabe Homepage keine Angabe

About ModHamster

keine Angabe
  1. ModHamster 11. 11 2016

    Mod: AutoDrive
    Hallo,
    hört sich nach einem super Mod an. Ist dieser denn auch für den Dedi Server geeignet?


  2. ModHamster 30. 10 2016

    Mod: GPS
    Hallo,
    erst einmal danke das du den Mod auch in den 17er gebracht hast der ist einfach der hammer. Aber uns ist auf dem Dedi Server ein Problem aufgefallen, und zwar das plötzlich aufeinmal die Linien vom GPS weg sind und daraufhin auch nen call stack in der log erscheint. Vielleicht kannst du uns da mal helfen.
    MfG
    Log:
    Physics System
    Version: 5.9.5
    Thread(s): 2
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick enabled
    Force Feedback disabled
    Audio System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Render System
    Driver: Direct 3D 11
    Card Vendor: NVIDIA Corporation
    Renderer: NVIDIA GeForce GT 520MX
    Revision: 161
    Feature level: DirectX 11 ON
    Info: Effective window resolution 1280 x 720
    Started 2 threads for threadpool 'Render threadpool'
    Hardware Profile
    Level: Custom Low
    View Distance Factor: 0.550000
    Shadow Quality: 0.000000 Size: 1 Filter-Size: 4
    Shader Quality: 0
    Skip Mipmaps: 1
    LOD Distance Factor: 0.650000
    Terrain LOD Distance Factor: 0.550000
    Terrain Normal Mapping: No
    Foliage View Distance Factor: 0.800000
    Foliage Density: 0.250000
    Volume Mesh Tessellation Factor: 1.700000
    Tyre Tracks Segments Factor: 0.500000
    Max. Number of Shadow Lights: 1
    Max. Number of Lights: 512
    Max. Number of Lights Per Cluster: 32
    MSAA: 0
    Farming Simulator 17
    Version: 1.2.1.1 1.2.1RC3
    Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
    Language: de
    Time: 2016-10-30 01:24:21
    Register configuration 'inputAttacherJoint'
    Register configuration 'attacherJoint'
    Register configuration 'frontloader'
    Register configuration 'motor'
    Register configuration 'baseColor'
    Register configuration 'wheel'
    Register configuration 'rimColor'
    Register configuration 'design'
    Register configuration 'designColor'
    Register configuration 'vehicleType'
    Game vehicle types loaded
    Load mod: Compass
    Load mod: FS17_brantnerDPW18000
    Load mod: FS17_challengerMT700EFieldViper
    Load mod: FS17_challengerMT775EStealth
    Load mod: FS17_challengerMT800EFieldPython
    Load mod: FS17_challengerMT900EFieldAnaconda
    Load mod: FS17_fendt900BlackBeauty
    Load mod: FS17_fendtHarvesterPackage
    Load mod: FS17_flieglSTF25000VC
    Load mod: FS17_ForRealModule03_GroundResponse
    Load mod: FS17_fortunaFTM200_6_0
    Load mod: FS17_itRunnerPack
    Load mod: FS17_masseyFerguson8737BlackEdition
    Load mod: FS17_newHollandLM742
    Load mod: FS17_shedPackage
    Load mod: FS17_valtraTSeriesCowEdition
    Load mod: FS17_veenhuisW400
    Load mod: RealTime
    Load mod: ZZZ_driveControl
    Load mod: zzz_ErtragV1
    Load mod: ZZZ_fastForward
    Load mod: ZZZ_GPS
    Script loaded: Compass.LUA (v2.0.0)
    --- installing driveControl by upsidedown into Drivable and Steerable...
    dataS/cameraPath01.i3d (0.57) ms
    dataS/cameraPath02.i3d (0.49) ms
    dataS/cameraPath03.i3d (0.37) ms
    data/sky/skyUS_day_night.i3d (61.67) ms
    data/sky/rain.i3d (3.86) ms
    data/sky/hail.i3d (2.67) ms
    data/sky/dust.i3d (1.74) ms
    data/maps/map01.i3d (7042.88) ms
    data/objects/basketball/basketball.i3d (5.25) ms
    --- loading driveControl mod V4.03 (by upsidedown)---
    --- fast Forward Mod V2.1 loaded --- (by upsidedown)
    --- loading GPS mod V5.01 --- (by upsidedown)
    Enabled withering
    Joined network game (44)
    data/vehicles/steerable/caseIH/caseIH1660.i3d (161.55) ms
    loading C:/Users/Michi/Documents/My Games/FarmingSimulator2017//driveControl_config.xml for driveControl-Mod configuration
    driveControl module shuttle started
    driveControl module fourWDandDifferentials started
    driveControl module cruiseControl started
    driveControl module showNearestFillLevel started
    driveControl module pipeCam started
    driveControl module implementControl started
    driveControl module softGas started
    driveControl softGas maxGasOnModifier set to 30%
    GPS mod inserted into Drivable Specialization (should happen only once!)
    GPS mod inserted into Vehicle Camera (should happen only once!)
    data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (127.17) ms
    data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (58.42) ms
    data/vehicles/steerable/caseIH/caseIH1455.i3d (158.45) ms
    data/vehicles/trailers/metaltech/db8000.i3d (95.98) ms
    data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (80.42) ms
    data/vehicles/tools/stoll/stollToolLogFork.i3d (39.52) ms
    data/vehicles/steerable/newHolland/newHolland8340.i3d (106.91) ms
    dataS2/character/player/player01.i3d (1995.65) ms
    data/vehicles/tools/bredal/F2WS4000.i3d (61.26) ms
    data/vehicles/tools/kverneland/kvernelandAccordDL.i3d (71.44) ms
    data/vehicles/tools/kuhn/kuhnVariMaster153.i3d (45.03) ms
    data/vehicles/tools/poettinger/poettingerTop462.i3d (65.54) ms
    data/vehicles/tools/stoll/stollToolPalletFork.i3d (4.63) ms
    data/vehicles/tools/stoll/stollToolBaleFork.i3d (3.19) ms
    data/vehicles/trailers/fliegl/flieglDPW180.i3d (42.02) ms
    data/vehicles/trailers/newHolland/newHollandRollBelt150.i3d (63.17) ms
    data/objects/roundbales/roundbaleStraw_w112_d130.i3d (8.40) ms
    data/vehicles/tools/poettinger/poettingerNovacat302ED.i3d (54.50) ms
    data/vehicles/tools/poettinger/poettingerNovaCat301.i3d (83.89) ms
    data/vehicles/tools/agco/agco1500.i3d (14.24) ms
    data/vehicles/tools/stoll/stollToolShovel.i3d (4.43) ms
    data/vehicles/tools/stoll/stollFrontLoaderFZ60.i3d (13.06) ms
    data/placeables/shelters/storageShelter02.i3d (12.62) ms
    data/placeables/highPressureWasher/kaercher/kaercherHDS918-4M.i3d (38.02) ms
    data/placeables/shelters/storageShelter01.i3d (22.87) ms
    data/vehicles/train/locomotive.i3d (72.36) ms
    data/vehicles/train/wagonTimber.i3d (30.61) ms
    data/vehicles/train/wagonWoodChips.i3d (37.80) ms
    data/vehicles/train/wagonGrain.i3d (35.57) ms
    data/vehicles/train/wagonSugarbeets.i3d (35.13) ms
    dataS2/character/player/player02.i3d (1021.20) ms
    Disabled withering
    robert joined the game
    fendtfahrer tom joined the game
    data/objects/pallets/fertilizerTank.i3d (8.66) ms
    data/objects/bigBagContainer/bigBagContainerSeeds.i3d (20.27) ms
    data/vehicles/tools/grimme/grimmeFT300.i3d (307.21) ms
    data/vehicles/trailers/grimme/grimmeRootster604.i3d (1020.05) ms
    Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
    ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
    LUA call stack:
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
    =dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
    =dataS/scripts/network/Client.lua (0) : update
    =dataS/scripts/BaseMission.lua (0) : update
    =dataS/scripts/FSBaseMission.lua (0) : update
    =dataS/scripts/missions/mission00.lua (0) : update
    =dataS/scripts/main.lua (0) : update
    Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
    ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
    LUA call stack:
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
    =dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
    =dataS/scripts/network/Client.lua (0) : update
    =dataS/scripts/BaseMission.lua (0) : update
    =dataS/scripts/FSBaseMission.lua (0) : update
    =dataS/scripts/missions/mission00.lua (0) : update
    =dataS/scripts/main.lua (0) : update
    Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
    ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
    LUA call stack:
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
    =dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
    =dataS/scripts/network/Client.lua (0) : update
    =dataS/scripts/BaseMission.lua (0) : update
    =dataS/scripts/FSBaseMission.lua (0) : update
    =dataS/scripts/missions/mission00.lua (0) : update
    =dataS/scripts/main.lua (0) : update
    Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
    ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
    LUA call stack:
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
    =dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
    =dataS/scripts/network/Client.lua (0) : update
    =dataS/scripts/BaseMission.lua (0) : update
    =dataS/scripts/FSBaseMission.lua (0) : update
    =dataS/scripts/missions/mission00.lua (0) : update
    =dataS/scripts/main.lua (0) : update
    Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
    ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
    LUA call stack:
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
    =dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
    =dataS/scripts/network/Client.lua (0) : update
    =dataS/scripts/BaseMission.lua (0) : update
    =dataS/scripts/FSBaseMission.lua (0) : update
    =dataS/scripts/missions/mission00.lua (0) : update
    =dataS/scripts/main.lua (0) : update
    Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
    ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
    LUA call stack:
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
    =dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
    =dataS/scripts/network/Client.lua (0) : update
    =dataS/scripts/BaseMission.lua (0) : update
    =dataS/scripts/FSBaseMission.lua (0) : update
    =dataS/scripts/missions/mission00.lua (0) : update
    =dataS/scripts/main.lua (0) : update
    Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
    ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
    LUA call stack:
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
    =dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
    =dataS/scripts/network/Client.lua (0) : update
    =dataS/scripts/BaseMission.lua (0) : update
    =dataS/scripts/FSBaseMission.lua (0) : update
    =dataS/scripts/missions/mission00.lua (0) : update
    =dataS/scripts/main.lua (0) : update
    Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
    ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
    LUA call stack:
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
    =dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
    =dataS/scripts/network/Client.lua (0) : update
    =dataS/scripts/BaseMission.lua (0) : update
    =dataS/scripts/FSBaseMission.lua (0) : update
    =dataS/scripts/missions/mission00.lua (0) : update
    =dataS/scripts/main.lua (0) : update
    Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
    ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
    LUA call stack:
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
    =dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
    =dataS/scripts/network/Client.lua (0) : update
    =dataS/scripts/BaseMission.lua (0) : update
    =dataS/scripts/FSBaseMission.lua (0) : update
    =dataS/scripts/missions/mission00.lua (0) : update
    =dataS/scripts/main.lua (0) : update
    fendtfahrer tom joined the game
    Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
    ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
    LUA call stack:
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
    =dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
    =dataS/scripts/network/Client.lua (0) : update
    =dataS/scripts/BaseMission.lua (0) : update
    =dataS/scripts/FSBaseMission.lua (0) : update
    =dataS/scripts/missions/mission00.lua (0) : update
    =dataS/scripts/main.lua (0) : update
    Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
    ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
    LUA call stack:
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
    =dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
    =dataS/scripts/network/Client.lua (0) : update
    =dataS/scripts/BaseMission.lua (0) : update
    =dataS/scripts/FSBaseMission.lua (0) : update
    =dataS/scripts/missions/mission00.lua (0) : update
    =dataS/scripts/main.lua (0) : update
    Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
    ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
    LUA call stack:
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
    =dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
    =dataS/scripts/network/Client.lua (0) : update
    =dataS/scripts/BaseMission.lua (0) : update
    =dataS/scripts/FSBaseMission.lua (0) : update
    =dataS/scripts/missions/mission00.lua (0) : update
    =dataS/scripts/main.lua (0) : update
    Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
    ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
    LUA call stack:
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
    =dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
    =dataS/scripts/network/Client.lua (0) : update
    =dataS/scripts/BaseMission.lua (0) : update
    =dataS/scripts/FSBaseMission.lua (0) : update
    =dataS/scripts/missions/mission00.lua (0) : update
    =dataS/scripts/main.lua (0) : update
    Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
    ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
    LUA call stack:
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
    =dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
    =dataS/scripts/network/Client.lua (0) : update
    =dataS/scripts/BaseMission.lua (0) : update
    =dataS/scripts/FSBaseMission.lua (0) : update
    =dataS/scripts/missions/mission00.lua (0) : update
    =dataS/scripts/main.lua (0) : update
    Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
    ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
    LUA call stack:
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
    =dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
    =dataS/scripts/network/Client.lua (0) : update
    =dataS/scripts/BaseMission.lua (0) : update
    =dataS/scripts/FSBaseMission.lua (0) : update
    =dataS/scripts/missions/mission00.lua (0) : update
    =dataS/scripts/main.lua (0) : update

    1 Antworten

  3. ModHamster 09. 08 2016

    Mod: 39 Roadhunter Trailer Pack
    Kann man das Trailerpack auch im MP nutzen?

    1 Antworten

  4. ModHamster 25. 06 2016

    Mod: CSZ set
    Danny21 einmal bei der zip datei die (6) und (7) aus dem namen entfernen dann müsste es im shop angezeigt werden


  5. ModHamster 06. 01 2016

    Mod: Claas Lexion 580/600
    Hallo,
    der Drescher ist dir super gelungen 5* dafür und ein Danke oben drauf :).
    das einzige was mich gerade stört ist folgender Fehler auf dem Server. Wäre sehr dankbar wenn mir da einer helfen könnte.
    MfG
    Modhamster

    Fehler:
    Error: Running LUA method 'packetReceived'.
    C:/gameservers/s895444/ls2015/gameProfile/mods//FS15_claasLexionPack/Scripts/manualPipe.lua:322: attempt to index field 'vehicle' (a nil value)


    1 Antworten

  6. ModHamster 04. 10 2015

    Mod: Ackendorf
    ich glaube dafür musst du dich auf der seite registrieren.


  7. ModHamster 01. 10 2015

    Mod: Fliegl DPW180 Universal AutoLoad
    steht in der Beschreibung


  8. ModHamster 22. 09 2015

    Mod: Fliegl DPW 180 Automatischer Ladefunktion
    Für Holzstämme ist das nicht möglich soweit ich weiss, da fast jeder stamm eine andere grösse hat und das somit sehr schwer bis gar nicht möglich ist dafür ein script zu erstellen.


  9. ModHamster 05. 09 2015

    Mod: BaleExtension
    Hallo,
    ich wollte ein bisschen im mp spielen allerdings komm ich in das spiel nicht und auch ein mitspieler kommt in mein spiel nicht rein. die log zeigt mir folgenen Fehler:

    Error: Running LUA method 'packetReceived'.
    C:/Users/Zeika/Documents/My Games/FarmingSimulator2015/mods//ZZZ_baleExtension/baleExtension.lua:497: attempt to index field 'bale' (a nil value)

    liegt dies an der Ultima oder an etwas anderem?
    wäre sehr dankbar über jegliche Hilfe.
    MfG Modhamster


  10. ModHamster 04. 09 2015

    Mod: BaleExtension
    bei mir ebenfalls das gleiche Problem. Zeigt Silage an aber leider nicht mehr gewickelt.

    MfG Modhamster


  11. ModHamster 03. 09 2015

    Mod: Frontlader/Telelader Tools Universal AutoLoad
    Ach nicht schlimm. wie sagt man so schön besser spät als nie ;).
    Vielen dank werde es ausprobieren. Konnte den Fehler in der Zwischenzeit ein bisschen umgehen daher nicht so dramatisch das es länger gedauert hat. :)


  12. ModHamster 25. 08 2015

    Mod: Frontlader/Telelader Tools Universal AutoLoad
    hallo,
    danke für den hamma mod darauf hatte ich gewartet um wieder vernünftig ballen zu machen einfach top.

    leider kann ich seit kurzen die gabeln nicht mehr nutzen da damit mein spiel nicht mehr lädt. vielleicht kann mir da jemand helfen bei diesen Fehler:

    Error: Running LUA method 'loadSharedI3DFileFinished'.
    C:/Users/Hamster/Documents/My Games/FarmingSimulator2015/mods//UAL_Tools/scripts/UAL.lua:1043: attempt to index field 'Rounds' (a nil value)

    mfg Modhamster

    1 Antworten

  13. ModHamster 12. 07 2015

    Mod: Courseplay
    Hallo, gibt es schon neuigkeiten wann es den mod im mp geben wird?


  14. ModHamster 02. 07 2015

    Mod: Bjornholm Mining and Construction Economy
    Really nice map thanks for it.
    But i have one question.

    Can somebody tell me how i cling the shovel off the exvavator in the modpack?

    Kann mir vielleicht jemand sagen wie ich die Schaufel von den Baggern in dem Modpack anhängen kann?


  15. ModHamster 01. 07 2015

    Mod: Nederland
    ich glaube das liegt an der 64er grenze schau mal in der log nach. wenn es daran liegt könnte dies http://marhu.net/phpBB3/viewtopic.php?f=141&t=2666
    helfen


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