Neues Realistisches Verkehrsaufkommen von Cip (...

V 1.32a upd. 24.09.18 Mod für Eurotruck Simulator 2

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Beschreibung

Since 1.30, SCS has given to us a brand new traffic system, which has introduced a lot of new options to build a nice realistic traffic. Following a beta version that some of you have tested already (thank you by the way for you outputs in my old thread, I share with you my updated my mod in which I have kept the main features of my old traffic mod, therefore if you wish to know more you may please have a look in the above mentioned link. I suggest the old thread to remain open only for discussions related to 1.28 game version and below and start a new thread here. I have also modified the mod's title and versioning to be in line with game version.

 

 

 

Despite the few bugs in the new traffic system that I hope SCS will solve soon, it has been finally possible to update to the new traffic system and I have tested many combinations in order to obtain a realistic density all day long and also to take advantage from the new system with different traffic density and ratio on each type of roads individually. For example, it is possible now to have more buses in cities and more trucks on motorways, also more cars at rush hours, and more trucks during the night. 

 

compatibility:

I have tested my mod on Vanilla with almost all jazzycat traffic packs and works great so far. I have also created an addon for Hungary map which I attach in the archive. It is very likely to work also on other maps like ProMods but it may cancel some of the ProMods features. I will gradually update the mod's compatibility with other maps soon.

 

how to use:

because it contains modified files for tractor and harvester which are also present in Sound fixes pack by Drive Safely, you should place my mod above Sound fixes pack. my files contain also the links to the improved sounds by Drive Safely for tractor and harvester. also be sure you place my mod above any traffic pack and also map mods (if you use any)

 

changelog v1.30.b:

- fixed speed limit on route advisor when displaying speed limit for trucks

- increased safety and patience factors which makes more drivers turning on lights on bad weather

 

 

 

Tested on game version 1.30.x

Credits

Modell: cipinho
Textur: cipinho
Script: cipinho
Idee / Konzept: cipinho
Tester: cipinho
Sonstige: cipinho

Änderungen

  • 24. September, 23:27 Uhr
    Version 1.32a upd. 24.09.18

    Real Traffic Density and Ratio by Cip (upd. 9/24/18) 1.32

    Forget about fake uploads for traffic density. here is my adaptation of my mod for 1.32. It was updated for a while on steam an scs forum.
    however as there are some crashes in ETS2 I had to be sure that these are not caused by my mod.

    Credits:
    Cipinho

  • 02. September, 19:58 Uhr
    Version 1.32a

    Real Traffic Density v1.32.a by Cip 1.32.x

    This is a realistic traffic density mod per daytime and by type of the road, exactly as we find naturally on Europe's roads.

    New changelog v.1.32.a:
    - updated to 1.32 game version

  • 12. August, 00:24 Uhr
    Version 1.31.e

    New Update for 1.31.e:
    - reduced traffic on local roads, it's now easier to overtake
    - trucks can now drive without a trailer, very rarely
    - added traffic on dirt road with very low density (rule by Todor Alin)
    - added different deceleration_limit values by type of vehicles (innovation of Todor Alin)

    Mod Density and Intensity of Traffic (v1.31.x)

    The following parameters are implemented:

    - from 4:00 to 10:00 and from 15:00 to 20:00 the density changes
    every half hour, from 10 to 15 and from 20600 to 4:00 each hour;
    - high density in the morning and in the afternoon with the subsequent gradual
    decrease by the evening. Peak flow occurs at 8:30 and 17:00;
    - High density on motorways during the day and reasonable intensity at night with a minimum at 02: 00-03: 00;
    - relatively high density on local roads, variable frequency allows you to easily overtake;
    - Proportional ratio of transp. means;
    - very low traffic density on local roads at night;
    - improved cycle of traffic lights at all intersections (two types of cycle);
    - Up to 3 seconds the duration of the yellow after the green is increased in order to avoid emergencies;
    - The duration of yellow after red is reduced to 1 second (be careful!);
    - the cycle of work of traffic lights on road works is changed, red burns for 12 seconds.

    It is recommended to place density and intensity modes in priority with respect to cards and traffic packs.

    - fixed speed indication error in the navigator;
    - the number of vehicles with illumination turned on in bad weather was increased
    - the density and intensity values were changed during the day;
    - Added a new rule that allows some cars to move faster than the speed limit;
    - Removed several obsolete rules;
    - Added personalized daily density limits for slow vehicles;
    - increase the speed of default trucks for more frequent overtaking;
    - increase / decrease the speed of traffic cars to create a visible discrepancy
    between different cars (some older models of cars are slower going).
    - reduced the frequency of cars and trucks in cities;
    - urban transport was removed from local roads;
    - edited car coloring;
    - Traffic was removed from country roads (except for agricultural transport);
    - Slow transport vehicles on highways and in cities have been removed.

    Compatibility:
    It is recommended to connect the density mode to the SFP pack,
    it contains changes in the tractor and combine files.
    Priority over traffic packets is also desirable.

    Features:
    Since 1.30, SCS has given to us a brand new traffic system, which has introduced a lot of new
    options to build a nice realistic traffic. Following a beta version that some of you have tested already
    (thank you by the way for you outputs in my old thread viewtopic.php?f=177&t=228339),
    I share with you my updated my mod in which I have kept the main features of my old traffic mod,
    therefore if you wish to know more you may please have a look in the above mentioned link.
    I suggest the old thread to remain open only for discussions related to 1.28 game version and below
    and start a new thread here. I have also modified the mod's title and versioning to be in line with game version.
    Despite the few bugs in the new traffic system that I hope SCS will solve soon, it has been finally
    possible to update to the new traffic system and I have tested many combinations in order to obtain a
    realistic density all day long and also to take advantage from the new system with different traffic density
    and ratio on each type of roads individually. For example, it is possible now to have more buses in
    cities and more trucks on motorways, also more cars at rush hours, and more trucks during the night.

    How to use:
    - because it contains modified files for tractor and harvester which are also present
    in Sound fixes pack by Drive Safely, you should place my mod above Sound fixes pack.
    my files contain also the links to the improved sounds by Drive Safely for tractor and harvester.
    also be sure you place my mod above any traffic pack and also map mods (if you use any)

    Tested on 1.31.x game version.

  • 18. Juni, 21:23 Uhr
    Version 1.31.c

    Real Traffic Density and Ratio v1.31.c by Cip (1.31.x)

    New Update for 1.31.c:

    -improved traffic at night time on motorways and local roads
    -slightly reduced traffic on local roads on day time, easier to overtake now
    -some tweaks in traffic_data, increasing safety and patience
    -added files for police_on and doubles by Mr Larrington

    Features:
    Since 1.30, SCS has given to us a brand new traffic system, which has introduced a lot of new

    options to build a nice realistic traffic. Following a beta version that some of you have tested already,

    I share with you my updated my mod in which I have kept the main features of my old traffic mod,

    therefore if you wish to know more you may please have a look in the above mentioned link.

    I suggest the old thread to remain open only for discussions related to 1.28 game version and below

    and start a new thread here. I have also modified the mod's title and versioning to be in line with game version.

    Despite the few bugs in the new traffic system that I hope SCS will solve soon, it has been finally

    possible to update to the new traffic system and I have tested many combinations in order to obtain a

    realistic density all day long and also to take advantage from the new system with different traffic density

    and ratio on each type of roads individually. For example, it is possible now to have more buses in

    cities and more trucks on motorways, also more cars at rush hours, and more trucks during the night.

    Compatibility:
    I have tested my mod on Vanilla with almost all jazzycat traffic packs and works great so far.

    I have also created an addon for Hungary map which I attach in the archive.

    It is very likely to work also on other maps like ProMods but it may cancel some of the ProMods features.

    I will gradually update the mod's compatibility with other maps soon.

    How to use:
    - because it contains modified files for tractor and harvester which are also present

    in Sound fixes pack by Drive Safely, you should place my mod above Sound fixes pack.

    my files contain also the links to the improved sounds by Drive Safely for tractor and harvester.

    also be sure you place my mod above any traffic pack and also map mods (if you use any)

  • 09. April, 22:38 Uhr
    Version 1.30.e

    Real Traffic Density and Ratio 1.30.e by Cip (1.30.x)

    New Update for 1.30.e:

    -reduced spawn for police and slow vehicles
    -harvester can now circulate only 2 hours in the morning and 2 hours in the evening

    (place mod above sound fixes pack to have this setting)
    -solved possible issue with some barriers

    Features:
    Since 1.30, SCS has given to us a brand new traffic system, which has introduced a lot of new

    options to build a nice realistic traffic. Following a beta version that some of you have tested already

    I share with you my updated my mod in which I have kept the main features of my old traffic mod,

    therefore if you wish to know more you may please have a look in the above mentioned link.

    I suggest the old thread to remain open only for discussions related to 1.28 game version and below

    and start a new thread here. I have also modified the mod's title and versioning to be in line with game version.

    Despite the few bugs in the new traffic system that I hope SCS will solve soon, it has been finally

    possible to update to the new traffic system and I have tested many combinations in order to obtain a

    realistic density all day long and also to take advantage from the new system with different traffic density

    and ratio on each type of roads individually. For example, it is possible now to have more buses in

    cities and more trucks on motorways, also more cars at rush hours, and more trucks during the night.

    Compatibility:
    I have tested my mod on Vanilla with almost all jazzycat traffic packs and works great so far.

    I have also created an addon for Hungary map which I attach in the archive.

    It is very likely to work also on other maps like ProMods but it may cancel some of the ProMods features.

    I will gradually update the mod's compatibility with other maps soon.

    How to use:
    - because it contains modified files for tractor and harvester which are also present

    in Sound fixes pack by Drive Safely, you should place my mod above Sound fixes pack.

    my files contain also the links to the improved sounds by Drive Safely for tractor and harvester.

    also be sure you place my mod above any traffic pack and also map mods (if you use any)

    Tested on 1.30.x game version.

  • 19. Februar, 19:57 Uhr
    Version 1.30d + Addon für Eastern Express 10.8

    Density and Intensivity of Traffic by Cip 1.30d + Addon for Eastern Express 10.8 [1.30.x]

    The following parameters are implemented:
    - density and traffic intensity changes every 2-3 hours ;;
    - high density in the morning and in the afternoon with the subsequent gradual decrease by the evening. Peak flow occurs at 8:30 and 17:00;
    - high density on motorways during the day and low at night with a minimum from 00:00;
    - relatively high density on local roads, variable frequency allows you to easily overtake;
    - Proportional ratio of transp. means;
    - very low traffic density on local roads at night;
    - improved cycle of traffic lights at all intersections (two types of cycle);

    - Up to 3 seconds the duration of the yellow after the green is increased in order to avoid emergencies;
    - The duration of yellow after red is reduced to 1 second (be careful!);
    - the cycle of work of traffic lights on road works is changed, red burns for 12 seconds.

    It is recommended to place density and intensity modes in priority with respect to cards and traffic packs.

    Version 1.30d:
    - increase in density in cities and highways;
    - more cars during peak hours; more trucks on motorways outside the rush hour;
    - less traffic on local roads, improved overtaking conditions;
    - the frequency of traffic for a small increase in FPS is reduced;
    - traffic light is switched on in bad weather and switched off to sunny and with low clouds;
    - reduced the frequency of the appearance of slow transport (tractors and combines).

  • 23. Dezember, 21:15 Uhr
    Version 1.30b

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  1. Hallo könntest du in deine Beschreibung mehr auf die v1.30b gegen über der in 1.30.e beiden eingehen wer echt nett denn nicht jeder versteht es
    danke vor ab



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