EDXP-EU von B73FLY [1.27.x]

V 1.8.1 Mod für Eurotruck Simulator 2

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Beschreibung

Enhanced Driving Experience v1.6.2 for Ets2 1.27.x

(Updated 17.May.2017)

 

*EDXP is the acronym for "Enhanced Driving Experience".

 

This is a little mod package that I originally made for myself in order to make the driving experience

AND the in-game experience a little more "realistic". It contains several modifications to definitions and sounds.

It has remained private for several versions of ETS2...until now.

 

Here is an outline of what has changed:

DEFINITIONS

- Vehicles

  - All AI cars, trucks, and buses have realistic engine torque and top speed.

    - For every car, engine torque has been carefully researched. Each car will accelerate differently.

    - Top speed for every car varies according to their tire specifications based on research from the Tire Rack website.

    - Top speed for every truck is 90 km/h. They have been at their correct setting ever since, but I included them anyway to be sure.

      - Trucks pulling some oversized loads will travel at 70 km/h.

    - Top speed for the TEMSA Opalin is 100 km/h. This bus also has been at the correct setting.

  - In traffic, there are more variety of trailers (empty and loaded).

- World

  - Traffic signals have longer and realistic timings, but not to a point where you have to wait for more than 2-3 minutes to cross a major intersection...unless you're in the left lane full of cars trying to turn left.

    - Green light interval is 20 seconds.

    - Amber (yellow) light interval is 3 seconds.

    - 5-second delay interval between signals.

    - Every signal is disabled from 23:00 to 05:00.

SOUND

- AI

  - Car, truck, and train sounds are emitted based on brand and engine specifications.

    - Example: If you see an AI Scania with a V8 badge, you'll hear the actual V8 sound as it drives past.

  - Buses utilize a specific diesel sound.

  - Tire noises have been added to all AI vehicles.

  - Horn sounds for both cars and trucks have changed...even though 95% of the time the 

AI doesn't sound the horn, unless you intentionally stop your truck in the middle of the road.

- Environment

  - Bad Spring/Summer/Fall Weather

    - Rainfall is slightly louder, noticeable during heavy precipitation.

    - Feel Thor's power through your speakers with better thunder sounds!

  - Bad Winter Weather

    - When it is snowing, all you can hear is the sound of air (wind).

- Mover

  - Sounds have been added to various movers such as flags, hot air balloons, and commercial airliners.

 

Updated versions:

17 MAY 2017 (1.6.2)

-------------------

- Fixed more CTDs. Any more? I'm ready to kill the last flags standing!

 

14 MAY 2017 (1.6.1)

-------------------

- Fixed crash to desktop

- Truck traffic pulling the following cargo on low beds will be limited to 70 km/h

  - Excavator

- 10% chance of 70 km/h truck traffic spawning

  - Controlled by modifying country definitions

  - Countries from base content, map DLCs, and ProMods+RusMap are supported

  - Other countries will have spawn probabilities set to default (100%). Totally unrealistic, but you can make them realistic with some coding experience!

 

17 APR 2017 (1.6.0)

-------------------

- Compatibility update for version 1.27

  - Upgraded Citroen 2CV engine to a 602cc specification.

  - Added some missing sounds to movers

  - Tweaked traffic signal timings

    - Added a new profile for Sweden

      - Features a 1.5-second red-amber time before green

    - Changed profile for Norway

      - Utilizes the same profile as Germany (1-second red-amber time before green)

    - Delay interval between other signals increased by 1 second (now 5-second delay), ALL SIGNALS.

    - When driving on a priority road, signal should display green light coming out of sleep mode (originally red, which usually causes more red light penalties), ALL SIGNALS.

    - Flashing amber light speed increased, ALL SIGNALS.

 

IMPORTANT

This mod must be installed at a higher priority over other sound or AI mods.

Credits

Modell: Boeing73FLY
Textur: Boeing73FLY
Script: Boeing73FLY
Idee / Konzept: Boeing73FLY
Tester: Boeing73FLY
Sonstige: Boeing73FLY

Änderungen

  • 09. Juli, 01:11 Uhr
    Version 1.8.1

    B73FLY'S EDXP-EU V1.8.1 1.31.X

    Enhanced Driving Experience v1.8.1 for Ets2 1.31.x game version
    (Updated 06.Jul.2018)

    Updated versions:
    6 JUL 2018 (1.8.1)
    - Traffic density has been reworked.
    - Special thanks to cipinho for letting me use part of his Real Traffic Density mod!
    - Snow version only: Time zones fall back 1 hour, depending on location.
    - Map mods currently not supported (ProMods addon planned, however).
    - Switched some chassis colors for overweight traffic
    - Added "princess" boat traffic (oversize category, 70 kph max)
    - Added "CV" (Combination Vehicles) traffic
    - Long Combination Vehicles, seen only in select countries.
    - Currently seen in select countries: DK, NO, SE
    - Includes:
    - Krone Profiliner + Proficarrier
    - DLC's required: North

    *EDXP is the acronym for "Enhanced Driving Experience".

    This is a little mod package that I originally made for myself in order to make the driving experience
    AND the in-game experience a little more "realistic". It contains several modifications to definitions and sounds.
    It has remained private for several versions of ETS2...until now.

    Here is an outline of what has changed:
    DEFINITIONS
    - Vehicles
    - All AI cars, trucks, and buses have realistic engine torque and top speed.
    - For every car, engine torque has been carefully researched. Each car will accelerate differently.
    - Top speed for every car varies according to their tire specifications based on research from the Tire Rack website.
    - Top speed for every truck is 90 km/h. They have been at their correct setting ever since, but I included them anyway to be sure.
    - Trucks pulling some oversized loads will travel at 70 km/h.
    - Top speed for the TEMSA Opalin is 100 km/h. This bus also has been at the correct setting.
    - In traffic, there are more variety of trailers (empty and loaded).
    - Combination Vehicles (CV) are included.
    - Traffic density has been reworked.
    - Special thanks to cipinho for letting me use part of his Real Traffic Density mod!
    - World
    - Traffic signals have longer and realistic timings, but not to a point where you have to wait for more than 2-3 minutes to cross a major intersection...unless
    you're in the left lane full of cars trying to turn left.
    - Green light interval is 20 seconds.
    - Amber (yellow) light interval is 3 seconds.
    - 5-second delay interval between signals.
    - Every signal is disabled from 23:00 to 05:00.
    SOUND
    - AI
    - Car, truck, and train sounds are emitted based on brand and engine specifications.
    - Example: If you see an AI Scania with a V8 badge, you'll hear the actual V8 sound as it drives past.
    - Buses utilize a specific diesel sound.
    - Tire noises have been added to all AI vehicles.
    - Horn sounds for both cars and trucks have changed...even though 95% of the time the AI doesn't sound the horn, unless you intentionally stop your truck in the middle of the road.
    - Environment
    - Bad Spring/Summer/Fall Weather
    - Rainfall is slightly louder, noticeable during heavy precipitation.
    - Feel Thor's power through your speakers with better thunder sounds!
    - Bad Winter Weather
    - When it is snowing, all you can hear is the sound of air (wind).
    - Mover
    - Sounds have been added to various movers such as flags, hot air balloons, and commercial airliners.

  • 09. Juni, 21:44 Uhr
    Version 1.8.0

    B73FLY's EDXP-EU v1.8.0 [1.31.x]

    Enhanced Driving Experience v1.8.0 for Ets2 1.31.x game version
    (Updated 06.Jun.2018)

    *EDXP is the acronym for "Enhanced Driving Experience".

    This is a little mod package that I originally made for myself in order to make the driving experience
    AND the in-game experience a little more "realistic". It contains several modifications to definitions and sounds.
    It has remained private for several versions of ETS2...until now.

    Here is an outline of what has changed:
    DEFINITIONS
    - Vehicles
    - All AI cars, trucks, and buses have realistic engine torque and top speed.
    - For every car, engine torque has been carefully researched. Each car will accelerate differently.
    - Top speed for every car varies according to their tire specifications based on research from the Tire Rack website.
    - Top speed for every truck is 90 km/h. They have been at their correct setting
    ever since, but I included them anyway to be sure.
    - Trucks pulling some oversized loads will travel at 70 km/h.
    - Top speed for the TEMSA Opalin is 100 km/h. This bus also has been at the correct setting.
    - In traffic, there are more variety of trailers (empty and loaded).
    - World
    - Traffic signals have longer and realistic timings, but not to a point where you have
    to wait for more than 2-3 minutes to cross a major intersection...unless you're
    in the left lane full of cars trying to turn left.
    - Green light interval is 20 seconds.
    - Amber (yellow) light interval is 3 seconds.
    - 5-second delay interval between signals.
    - Every signal is disabled from 23:00 to 05:00.
    SOUND
    - AI
    - Car, truck, and train sounds are emitted based on brand and engine specifications.
    - Example: If you see an AI Scania with a V8 badge, you'll hear the actual V8 sound as it drives past.
    - Buses utilize a specific diesel sound.
    - Tire noises have been added to all AI vehicles.
    - Horn sounds for both cars and trucks have changed...even though 95% of the time the
    AI doesn't sound the horn, unless you intentionally stop your truck in the middle of the road.
    - Environment
    - Bad Spring/Summer/Fall Weather
    - Rainfall is slightly louder, noticeable during heavy precipitation.
    - Feel Thor's power through your speakers with better thunder sounds!
    - Bad Winter Weather
    - When it is snowing, all you can hear is the sound of air (wind).
    - Mover
    - Sounds have been added to various movers such as flags, hot air balloons, and commercial airliners.

    Updated versions:
    6 JUN 2018 (1.8.0)
    - Compatibility update for version 1.31
    - Re-done "70kph" traffic definitions
    - Moved some "overweight" and Schwarzmuller "overweight" trailers + cargo to their

    respective DLCs to avoid 70kph bob-tail traffic due to spawn errors
    - Added spawn_ratio attribute to all "70kph" traffic
    - Removed country definitions to reflect this change. Now there is a 10% chance of spawning in all countries

  • 20. Mai, 15:08 Uhr
    Version 1.6.2

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