Userprofil von skjatala
Member since 2 / 2013


skjatala
Punkte: 2.986
Modder Level 12
Rank: #632
Vorname: Shahzad Alter & Geschlecht: 62 m Wohnort: Karachi Hobbys: keine Angabe Homepage keine Angabe

About skjatala

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  1. skjatala 23. Februar

    Mod: FS22 Dondiego Map
    Please you need to adjust Collison height in autodrive setting . decrease it from 2 to 1 or less.


  2. skjatala 24. 10 2022

    Mod: FS22 Dondiego Map
    I am the big fan of this map. Thank you for your very hard work and lot of time.
    i have a question , is that possible to add Red Cabbage and White Cabbage as "EARTHFRUITS" in "fruitTypes Category Index" ?


  3. skjatala 24. 10 2022

    Mod: FS22 Dondiego Map
    There is broken Connection before grain unloading point in port.


  4. skjatala 05. 04 2022

    Mod: FS22 Dondiego Produktion Pack
    Nice to see you again . My suggestion is, you don't have to agree with me , Please add something else with name of green houses, carpenter EU. like Dondiego Greenhouse , Dondiego_Carpenter. thanks for coming in form again.


  5. skjatala 07. 01 2022

    Mod: Dondiego Map
    Hello Dondiego :
    We are anxiously awaiting this nice map in FS 22. Hope you are working on it.


  6. skjatala 17. 12 2019

    Mod: Introduction AutoDrive
    @Dracan: For German Please visit Stephan-S FS19_AutoDrive Wiki page. thanks


  7. skjatala 16. 10 2019

    Mod: Dondiego Map
    Thanks for great Map. V 2.0.1 have 5 time "euroPalletVis"Physics problem.
    I have also received this error many time.
    2019-10-16 20:32 Error: Running LUA method 'update'.
    2019-10-16 20:32 dataS/scripts/fieldJobs/FieldManager.lua(541) : attempt to index a nil value.


  8. skjatala 30. 04 2019

    Mod: Düngerherstellung
    Thanks for nice and useful mod.
    it will be great if you add lime.
    <filltypename_in1>manure</filltypename_in1>
    <percentage_in1>50</percentage_in1>
    <filltypename_in2>liquidmanure digestate</filltypename_in2>
    <percentage_in2>30</percentage_in2>
    <filltypename_in3>lime</filltypename_in3>
    <percentage_in3>20</percentage_in3>
    <filltypename_out>fertilizer</filltypename_out>


  9. skjatala 13. 12 2016

    Mod: Nordfriesische Marsch

    You have use Dual Colered House in your Map
    "scriptCallback" value="DualColoredHouse.onCreate"/>
    value="data/maps/models/buildings/villageHouses/colors.xml"/>
    where is colors.xml in your map even it is not in FS 17 game data.
    Also change wind mills with "Farming Simulator 17/data/placeable/windTurbine


  10. skjatala 19. 11 2016

    Mod: Muzza Map V. 2
    Cannot Download.Please Change Download Link. Mega have over quota limit.


  11. skjatala 17. 02 2016

    Mod: OGF USA
    Cannot download , After 90% download Link broken every time. (about 15 time)

    1 Antworten

  12. skjatala 08. 01 2015

    Mod: WestBridge Storage addon
    I am very sorry for that.
    I have 79 mods in my mods folder when i checked this mod. and almost 49 in multi-player. but log file was clean. i have checked it now after your post. it is still clean. I think you have any mod that conflict with this. most likely
    "MinMax" mod. try again without "MinMax" mod.
    or check without other mod maps. i am waiting your result.

    1 Antworten

  13. skjatala 20. 12 2014

    Mod: liebherrL540 Radlader
    No problem. i have seen many more
    we have here with one blade ploughs for hard ground


  14. skjatala 19. 12 2014

    Mod: liebherrL540 Radlader
    Volcano Island 2.1. Not yet Released


  15. skjatala 17. 12 2014

    Mod: Krone BigL500 Pro Extended
    First of all lot of thanks for this Nice effort and a good mod.
    Traffic Collision Trigger is missing or not available.
    So mod is not compatible for Course Play.


  16. skjatala 04. 12 2014

    Mod: Volcano Island
    Version 1.3.6
    Volcano Island 1.3.6 MP Replaced : Pig fattening v 3.2.5 to Pig fattening v 3.2.7 Added : Digital display (DigitalAmountMover) by VIPDani. you can continue with old save game in SP You must Start New game for MP


  17. skjatala 26. 11 2014

    Mod: Stone wall
    Error: UVs out of range [-8,8] Mesh13 Model'.


  18. skjatala 17. 11 2014

    Mod: Futterlager mit Förderbänder
    where is Stiffi v1.5 map.
    if it was working in Stiffi v1.5 map, why you don't release that map??????????


  19. skjatala 06. 11 2014

    Mod: FeedStorage addon BjornHolm
    yes ! first you save game then you can see. then press Alt+Tab
    Go to (xxx is your login name xxxx save game No)
    C:\Users/xxx/Documents/My Games/FarmingSimulator2015/xxxx/careerSavegame.xml


  20. skjatala 04. 11 2014

    Mod: WestBridge Storage addon
    trigger is in front of grass heap outside of shed. dont go more under the shed


  21. skjatala 04. 11 2014

    Mod: FeedStorage addon BjornHolm
    it is empty storage at cow zone. you can store there grass straw
    silage forage chaff and manure.


  22. skjatala 04. 11 2014

    Mod: WestBridge Storage addon
    Fabricators are making other conveyors .
    that are not available for FS 15


  23. skjatala 04. 11 2014

    Mod: WestBridge Storage addon
    Signs are added v:1.0.1


  24. skjatala 03. 11 2014

    Mod: WheelLoader Bucket
    Food Storage under testing , only chaff Conveyor is working. will be upload soon


  25. skjatala 02. 11 2014

    Mod: Hagenstedt für LS15
    Nice effort. 5 star
    there is a small mistake in farmSiloSystem. farmSiloSystem_lods is other than main farmSiloSystem. and Obstacle in the way.


  26. skjatala 23. 09 2014

    Mod: Central Kansas
    tthank you very much


  27. skjatala 19. 09 2014

    Mod: Central Kansas
    The tasks for using manure and slurry in 'SoilMod' are as follows:

    1. Spread manure or slurry on the field.
    2a. For best results, manure has to be ploughed into ground, as it will increase nutrition levels by 3 (up to a max of 3)
    2c. Cultivating manure is less effective, as it will only increase by 1.
    2b. For slurry, either ploughing or cultivating, will increase nutrition levels by 1 (up to a max of 3.)
    2d. Slurry can also be "left unprocessed" awaiting for the next growth cycle, but will then be even less effective, as only up to a max of 1 nutrition level is settled into the soil.

    Note that manure which is left unprocessed on the terrain, will dissipate over time (3 days), and will in this case NOT increase nutrition levels.


    Fertilizer - the synthetic kind, only when growing

    Using organic fertilizer is best, but the synthetic kind could help in situations where just a bit more would be useful.

    However, spreading synthetic fertilizer will only be effective when the crops are in their early growing stages. If synthetic fertilizer is spread at a different time, the crops will not accept it.

    In SoilMod's advanced mode (which is default) there are 3 types of synthetic fertilizers; type-A, type-B & type-C. Each crop (fruit-type) will only accept one specific type of synthetic fertilizer (or none at all), which can be seen in the 'Fruit Effects' PDA screen.

    Using the standard equipment for spreading liquid fertilizer (not slurry though), it is possible to switch spray type to each of the 3 synthetic fertilizer types. The F1 helpbox will show what key to press for that.


    Weed plants & herbicide - randomly appears in fields

    Patches of weed plants will continuously appear in fields, as their seeds are spread with the winds. Ploughing, cultivating or seeding will remove them, but sometimes using these methods are not possible, so you need to spray herbicide.

    In SoilMod's advanced mode (which is default) there are 3 types of herbicides; type-A, type-B & type-C. Any of these herbicides will kill weed plants. However some crops will be affected by a specific type of herbicide, so make sure you check the 'Fruit Effects' PDA screen. In the worst case, crops becomes withered due to being exposed to the specific herbicide type.

    When weed plants have been affected by herbicide, they will wither and die some days after. - However by then new weed plants may have appeared closed by.

    Using the standard equipment for spreading liquid fertilizer (not slurry though), it is possible to switch spray type to each of the 3 herbicide types. The F1 helpbox will show what key to press for that.


  28. skjatala 19. 09 2014

    Mod: Central Kansas

    ** Note that if the file does not yet exist, an error will be logged. This is normal behaviour.


  29. skjatala 10. 09 2014

    Mod: Scania T Batman
    From where I can get Scania T truck for V 1.12.1?

    1 Antworten

  30. skjatala 15. 01 2014

    Mod: OGF USA MAP
    In Field 19(Grass Field) there is hurdle for vehicles with hidden silo.it is rigid body. Also in field 15 elmTree_lod2 is there.


  31. skjatala 09. 01 2014

    Mod: Hubschrauber Helicopter
    Without any Comment
    Warning (performance): Raw texture format (C:/Users/CC/Documents/My Games/FarmingSimulator2013/mods/Hubschrauber/texturen/store.png)
    C:/Users/CC/Documents/My Games/FarmingSimulator2013/mods/Hubschrauber/scripts/particle.i3d (0.02mb in 125.76 ms)
    Warning (performance): Raw texture format (C:/Users/CC/Documents/My Games/FarmingSimulator2013/mods/Hubschrauber/windTurbine_diffuse.png)
    Warning (performance): Raw texture format (C:/Users/CC/Documents/My Games/FarmingSimulator2013/mods/Hubschrauber/texturen/1.png)
    Warning (performance): Raw texture format (C:/Users/CC/Documents/My Games/FarmingSimulator2013/mods/Hubschrauber/texturen/fenster_glass.png)
    Error: loading xml I18N item, missing 'en' or global value of attribute 'vehicle.typeDesc.TypeDescription'
    Warning (performance): Raw texture format (C:/Users/CC/Documents/My Games/FarmingSimulator2013/mods/Hubschrauber/texturen/help.png)
    Error: LUA running function 'update'
    D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/InputBinding.lua(63) : attempt to index field '?' (a nil value)
    Error: LUA running function 'draw'
    D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/InputBinding.lua(87) : attempt to index local 'actionData' (a nil value)
    Error: LUA running function 'update'
    D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/InputBinding.lua(63) : attempt to index field '?' (a nil value)
    Error: LUA running function 'draw'
    D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/InputBinding.lua(87) : attempt to index local 'actionData' (a nil value)
    Error: LUA running function 'update'
    D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/InputBinding.lua(63) : attempt to index field '?' (a nil value)
    Error: LUA running function 'draw'
    D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/InputBinding.lua(87) : attempt to index local 'actionData' (a nil value)


  32. skjatala 08. 05 2013

    Mod: WaterMod Map einbau
    when i restart map , lost water level at 0%.


  33. skjatala 17. 04 2013

    Mod: MultiFurit SBR 35
    In our country, on the occasion of sugarcane harvest ? More than100 tons the Russian tractor with two axles trailer are plus.
    you can see here
    http://goo.gl/k4RF4
    http://goo.gl/MhJzR


  34. skjatala 16. 04 2013

    Mod: Andres Kanal Map Multifrucht
    what shall we do with Green Wheat windrow ? any machine can pickup that Stench?

    Was sollen wir mit Green Wheat Schwade tun? jede Maschine abholen können, dass Gestank.

    1 Antworten

  35. skjatala 22. 03 2013

    Mod: Pipaland new
    Kindly check these errors, after playing few hours now game suddenly shutdown with Pipa Land new v2
    Error: UVs out of range [-8,8] Landhandel_Ground'
    Error: UVs out of range [-8,8] polySurfaceShape1'
    Warning: Material with id 0 not found in shape 'stationPlane'.
    Warning (performance): Raw texture format (C:/Users/XXXX/Documents/My Games/FarmingSimulator2013/mods/Pipa_land_new_V2/models02/DLN006-Billinger Landhandel/floor.png)
    Physics: Add trigger callback failed, object potatoSiloTrigger is not a physics trigger
    Physics: Add trigger callback failed, object sugarBeetSiloTrigger is not a physics trigger


  36. skjatala 17. 03 2013

    Mod: Farmers Map Multifrucht
    there is no any buy-able field. if there is no achievement why
    farmers do such hard work ?


  37. skjatala 03. 03 2013

    Mod: Freidl Roundbaler
    if there is Auto unload option then it is the best available mod


  38. skjatala 02. 02 2013

    Mod: Krone BIG X V12 Cargo
    Nice mod every thing is fine but
    Not unloading for me



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